![far cry 3 privateers far cry 3 privateers](https://staticdelivery.nexusmods.com/mods/167/images/thumbnails/212/212-1574114874-69206943.png)
With a ballooning amount of user-made maps, this becomes harder and harder.
![far cry 3 privateers far cry 3 privateers](https://i.ytimg.com/vi/dT1ObZDEioU/maxresdefault.jpg)
They are hoping that it will get sufficient plays in order to get some valuable feedback. "With the current system, when a map maker has finished their map, they upload and publish it, essentially just sending it out 'into the wild'. Ubisoft broke down the current, rather game-breaking problem: Multiplayer's changes, meanwhile, might be even more impactful in the long run, given that they actually make it possible to play custom maps. MASTER (officially written in all-caps, because yep) will put you up against "more aggressive wildlife, tougher pirates, and more deadly privateers."
![far cry 3 privateers far cry 3 privateers](https://static.gosunoob.com/img/1/2012/12/Far_Cry_3_Black_Gold_25.jpg)
Also, other things! Those things are after the break.Īlso near the top of the list: a new difficulty mode. We'll be able reset outposts soon - at least, after beating the game. Gross, right? So I moved on to other open worlds and left Far Cry 3 stranded on its own little closure-free island, forever to rest until I forgot Just Cause 2 existed. As a result, my once-thriving pirate-and-oppression-overrun utopia devolved into a hive of peace and friendly cooperation. I've put infinity-dozens of hours into it, but I eventually got bored because I downed most of the outposts. Confession time: I never quite finished Far Cry 3.